Cole Sweet

Game Engineer

A game engineer passionate about tools, graphics, and gameplay.

ABOUT ME

It's great to meet you! 👋

I'm a Game Engineer with shipped titles from small and large studios and experience spanning gameplay, multiplayer systems, and technical art. Passionate about building scalable systems and empowering teams through tooling. I also love getting involved in local game dev communities and events.

Here is a photo of me giving a talk at LoJam 2023!

EXPERIENCE

Grizzly Moose Games

Grizzly Moose Games

Technical Artist

  • Collaborating closely with artists and designers to translate creative vision into performant in-engine implementations.

  • Developing custom shaders and rendering solutions to enhance visual fidelity and performance across target platforms.

  • Owning a modular procedural fish generation system—a core USP of BioRogue—enabling thousands of unique fish-based weapons.

  • Implementing core gameplay systems in Godot using GDScript with a focus on maintainable and extensible architecture.

  • Building technical art workflows and tooling to streamline asset integration and accelerate iteration speed.

Skills

  • Godot
  • Shaders
  • VFX

May 2025 - Present | Calgary, Canada

Carbon Counts

Carbon Counts

Intermediate Unity Software Engineer

  • Implementing responsive UI/UX systems in Unity based on wireframe designs, improving usability and accessibility.

  • Engineering live operations event systems including battle passes, seasonal events, and leaderboard challenges to support ongoing player engagement.

  • Developing core gameplay systems and features in Unity using C# while collaborating closely with designers and artists in an agile environment.

Skills

  • Unity
  • C#
  • Mobile
  • Web Dev

July 2025 - December 2025 | Kelowna, Canada

Big Blue Bubble

Big Blue Bubble

Game Programmer

  • Developing gameplay features and live content across multiple shipped titles using both a proprietary C++ engine and Unity.

  • Reducing content integration time by ~50% by building custom web and Python pipeline tooling, saving ~10 hours per week for the team.

  • Mentoring and onboarding a game programming intern, guiding them through project architecture and workflows, contributing to their transition into a part-time role.

  • Reducing bug reproduction time by ~20% through the creation of visual debugging tools.

  • Implementing a real-time multiplayer system for My Singing Monsters: Playground.

Skills

  • Unity
  • C#
  • C++
  • Lua
  • SQL
  • Netcode

May 2023 - August 2024 | London, Canada

Digital Extremes

Digital Extremes

Technical Game Analyst

  • Testing gameplay systems and new content using internal debugging tools.

  • Logging and verifying high-priority bugs using Jira while collaborating with developers to ensure production quality.

  • Working within a large AAA development pipeline and cross-discipline team environment.

Skills

  • Jira
  • DebugView
  • Google Suite

May 2022 - August 2022 | London, Canada

Perigon Games

Perigon Games

Technical Artist & Level Designer

  • Created all VFXs and Shaders for BForBoss.

  • Blocked out level designs and led the level team.

Skills

  • Unity
  • Shader Graph
  • C#
  • Photoshop
  • Probuilder

March 2022 - June 2024 | Vancouver, Canada

Western Universty

Western Universty

Undergraduate

  • BSc Computer Science with Game Development Minor

  • Founder and President of The Western Game Design Society

Skills

  • Python
  • Java
  • C
  • C++
  • OpenGL
  • PHP
  • SQL

London, Canada

PROJECTS

Queen of the Hill

Queen of the Hill

Wield your hubris and ant infantry to defend your tiny empire!

  • Godot
  • GDScript
View Project
EverForest

EverForest

The world's first Play-to-Plantâ„¢ merge mobile game.

  • Unity
  • C#
  • Mobile
View Project
BioRogue

BioRogue

An action rouge-like set in a wacky dystopia.

  • Godot
View Project
REDUX Solutions

REDUX Solutions

Scavenge a living beast from the inside!

  • C#
  • Unity
  • Graphics
View Project
My Singing Monsters

My Singing Monsters

A multi-platform live-service monster collecting game.

  • C++
  • Lua
  • MySQL
  • Mobile
View Project
My Singing Monsters: Dawn of Fire

My Singing Monsters: Dawn of Fire

A 3D mobile live-service monster collecting game.

  • Unity
  • C#
  • Mobile
View Project
My Singing Monsters: Playground

My Singing Monsters: Playground

A multi-platform multiplayer tournament party game.

  • Unity
  • C#
  • Networking
View Project
Warframe

Warframe

A third-person shooter multiplayer RPG.

  • DebugView
View Project
The Pond

The Pond

A chaotic frog waiting game.

  • Godot
View Project
One Truther

One Truther

A puzzle game made in 3 hours for TOJam 2025.

  • Unity
  • C#
View Project
Online Co-op Prototype

Online Co-op Prototype

A small multiplayer prototype.

  • Unity
  • C#
  • Networking
View Project
Family Fisticuffs

Family Fisticuffs

An argument-breaking arcade game.

  • Godot
View Project
BForBoss

BForBoss

A 3D parkour boss-battler FPS.

  • Unity
  • C#
  • Graphics
View Project
Tools

Tools

Various tools I made to learn Unreal and PyMel.

  • Unreal
  • Maya
  • Python
View Project
3D Nintendo DS Engine

3D Nintendo DS Engine

A 3D Engine made in C++ for the Nintendo DS.

  • C++
  • OpenGL
  • Graphics
View Project

ACCOLADES

LoJam 2024

Awarded:

  • Industry Judges' Best in Art

  • People's Choice

Project:

The Pond

Skills:

  • 3D Physics
  • Navigation
  • Godot

Awarded By:

    img/lojam.jpgimg/doomAward.pngimg/apocoAward.png

November 2024

LoJam 2023

Awarded:

  • People's Choice

Project:

Battle Bees

Skills:

  • Game Programming
  • Multiplayer
  • Godot

Awarded By:

    img/lojam.jpg

October 2023

Hack Western 9

Awarded:

  • Second Place Overall

  • Best 3D/VR/VR Project Using echo3D

  • Best Hack to Support WFH

  • Organizer's Choice

Project:

genee

Skills:

  • Unity
  • Blender
  • Photoshop

Awarded By:

    img/echoAward.pngimg/craAward.jpgimg/hwAward.jpg

November 2022

LoJam 2022

Awarded:

  • Industry Judges' First Pick

Skills:

  • Game Programming
  • Leadership
  • Godot

Awarded By:

    img/deAward.jpgimg/doomAward.pngimg/apocoAward.png

October 2022

Hack Western 8

Awarded:

  • Best use of Amazon Web Services

Project:

Mind-Space

Skills:

  • JavaScript
  • HTML
  • CSS
  • AWS

Awarded By:

    img/amazonAward.png

November 2021

Schulich Leader Scholarship

Awarded:

  • Science Scholarship (1 of 3, $80,000)

Skills:

  • Academic Excellence
  • Leadership
  • Creativity

Awarded By:

    img/schulichAward.webp

September 2020

COMMUNITY INVOLVEMENT

Circuit Stream

Circuit Stream

Game Pitch Judge

  • Gave constructive feedback on junior game dev pitches.

January 2026 | Canada

London Game Jam

London Game Jam

Organizer & Speaker

  • Help plan & run the London Game Jam.

  • Present talks on Shaders.

October 2023 - Present | London, Canada

London Game Developers

London Game Developers

Founder & Organizer

  • Run & manage the London Game Developers Discord.

October 2023 - Present | London, Canada

XP Game Summit

XP Game Summit

Volunteer

  • Helped run the XP Game Summit VIP Registration Booth.

  • Helped tear down the event.

April 2025 | Toronto, Canada

Level Up Showcase

Level Up Showcase

Volunteer

  • Helped run the Level Up Showcase floor.

April 2024 | Toronto, Canada

Western Game Design Society

Western Game Design Society

Founder & President

  • Manage & support a growing diverse team.

  • Help event planning & execution.

  • Help manage finances of the club

February 2022 - May 2025 | London, Canada

© 2022 - 2024 Cole Sweet