Cole Sweet
Game Engineer
A game engineer passionate about tools, graphics, and gameplay.
ABOUT ME
It's great to meet you! 👋
I'm a Game Engineer with shipped titles from small and large studios and experience spanning gameplay, multiplayer systems, and technical art. Passionate about building scalable systems and empowering teams through tooling. I also love getting involved in local game dev communities and events.

Here is a photo of me giving a talk at LoJam 2023!
EXPERIENCE
Grizzly Moose Games
Technical Artist
Collaborating closely with artists and designers to translate creative vision into performant in-engine implementations.
Developing custom shaders and rendering solutions to enhance visual fidelity and performance across target platforms.
Owning a modular procedural fish generation system—a core USP of BioRogue—enabling thousands of unique fish-based weapons.
Implementing core gameplay systems in Godot using GDScript with a focus on maintainable and extensible architecture.
Building technical art workflows and tooling to streamline asset integration and accelerate iteration speed.
Skills
- Godot
- Shaders
- VFX
May 2025 - Present | Calgary, Canada
Carbon Counts
Intermediate Unity Software Engineer
Implementing responsive UI/UX systems in Unity based on wireframe designs, improving usability and accessibility.
Engineering live operations event systems including battle passes, seasonal events, and leaderboard challenges to support ongoing player engagement.
Developing core gameplay systems and features in Unity using C# while collaborating closely with designers and artists in an agile environment.
Skills
- Unity
- C#
- Mobile
- Web Dev
July 2025 - December 2025 | Kelowna, Canada
Big Blue Bubble
Game Programmer
Developing gameplay features and live content across multiple shipped titles using both a proprietary C++ engine and Unity.
Reducing content integration time by ~50% by building custom web and Python pipeline tooling, saving ~10 hours per week for the team.
Mentoring and onboarding a game programming intern, guiding them through project architecture and workflows, contributing to their transition into a part-time role.
Reducing bug reproduction time by ~20% through the creation of visual debugging tools.
Implementing a real-time multiplayer system for My Singing Monsters: Playground.
Skills
- Unity
- C#
- C++
- Lua
- SQL
- Netcode
May 2023 - August 2024 | London, Canada
Digital Extremes
Technical Game Analyst
Testing gameplay systems and new content using internal debugging tools.
Logging and verifying high-priority bugs using Jira while collaborating with developers to ensure production quality.
Working within a large AAA development pipeline and cross-discipline team environment.
Skills
- Jira
- DebugView
- Google Suite
May 2022 - August 2022 | London, Canada
Perigon Games
Technical Artist & Level Designer
Created all VFXs and Shaders for BForBoss.
Blocked out level designs and led the level team.
Skills
- Unity
- Shader Graph
- C#
- Photoshop
- Probuilder
March 2022 - June 2024 | Vancouver, Canada
Western Universty
Undergraduate
BSc Computer Science with Game Development Minor
Founder and President of The Western Game Design Society
Skills
- Python
- Java
- C
- C++
- OpenGL
- PHP
- SQL
London, Canada
PROJECTS
Queen of the Hill
Wield your hubris and ant infantry to defend your tiny empire!
- Godot
- GDScript
My Singing Monsters
A multi-platform live-service monster collecting game.
- C++
- Lua
- MySQL
- Mobile
My Singing Monsters: Dawn of Fire
A 3D mobile live-service monster collecting game.
- Unity
- C#
- Mobile
My Singing Monsters: Playground
A multi-platform multiplayer tournament party game.
- Unity
- C#
- Networking
ACCOLADES
LoJam 2024
Awarded:
Industry Judges' Best in Art
People's Choice
Project:
The PondSkills:
- 3D Physics
- Navigation
- Godot
Awarded By:



November 2024
LoJam 2023
Awarded:
People's Choice
Project:
Battle BeesSkills:
- Game Programming
- Multiplayer
- Godot
Awarded By:

October 2023
Hack Western 9
Awarded:
Second Place Overall
Best 3D/VR/VR Project Using echo3D
Best Hack to Support WFH
Organizer's Choice
Project:
geneeSkills:
- Unity
- Blender
- Photoshop
Awarded By:



November 2022
LoJam 2022
Awarded:
Industry Judges' First Pick
Project:
Family FisticuffsSkills:
- Game Programming
- Leadership
- Godot
Awarded By:



October 2022
Hack Western 8
Awarded:
Best use of Amazon Web Services
Project:
Mind-SpaceSkills:
- JavaScript
- HTML
- CSS
- AWS
Awarded By:

November 2021
Schulich Leader Scholarship
Awarded:
Science Scholarship (1 of 3, $80,000)
Skills:
- Academic Excellence
- Leadership
- Creativity
Awarded By:

September 2020
COMMUNITY INVOLVEMENT
Circuit Stream
Game Pitch Judge
Gave constructive feedback on junior game dev pitches.
January 2026 | Canada
London Game Jam
Organizer & Speaker
Help plan & run the London Game Jam.
Present talks on Shaders.
October 2023 - Present | London, Canada
London Game Developers
Founder & Organizer
Run & manage the London Game Developers Discord.
October 2023 - Present | London, Canada
XP Game Summit
Volunteer
Helped run the XP Game Summit VIP Registration Booth.
Helped tear down the event.
April 2025 | Toronto, Canada
Western Game Design Society
Founder & President
Manage & support a growing diverse team.
Help event planning & execution.
Help manage finances of the club
February 2022 - May 2025 | London, Canada















